Monthly Archives: January 2012

Active Creation of Belief

Television producers are increasingly turning to interactive applications to encourage fans to become more immersed in a series’ storyworld through activities that provoke the active creation of belief.

HBO GO Game of Thrones Application

Active Creation of Belief is a  design term I first used in Hamlet on the Holodeck, to contrast with Coleridge’s classic term of “suspension of disbelief”  and to refute the notion that narrative pleasures are incompatible with interactivity.

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Disruptions of Transmission: the Piracy Problem

In Chapter 1 of Inventing the Medium  I describe the 3 layers that make up any medium of communication: inscription, transmission, and representation
(see Glossary for definitions), and I noted that the new digital medium has introduced disruption at all three levels. Last week’s showdown over SOPA and PIPA, the proposed legislation that would have eliminated piracy by punishing any site that linked to illegal content, is a good example of problem in the transmission layer — and it offers us the opportunity to ask how a more mature medium would handle the situation. Continue reading

What is a Medium? Shared Focused Attention

This Friday I will be giving a keynote for the Media, Communication, and Cultural Studies Association of the UK (MeCCSA) exploring the question of what a medium is beyond the discussion in Inventing the Medium.  I will be talking about the four existing models of Media Theory, and about the new model I discuss in ITM and in an earlier article for Popular Communication, which is based on the work of Merlin Donald and Michael Tomasello.

This Hellenistic period terracotta of two women playing the ancient game of knucklebones – a form of dice –  (from an image on the British Museum website) is iconic for me of one way to think about what a medium is.

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