Janet H. Murray
From MIT Press December 2011
From Inventing the Medium: The Book
- Ch 0 Introduction
- Design Exercises
- I Changing Technologies, Lasting Innovations
- II Expressive Procedural Design
- III Spatial Design Strategies
- IV Encyclopedic Resources
- V Scripting the Interactor
- VI Onward with Invention!
Hamlet on the Holodeck
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Search Results for: the last word
Here are the slides from the oral version of the DiGRA 2005 Preface to my keynote talk, which was introduced by Espen which made it more fun for both of us.
Recently this image has resurfaced in a talk by Espen Aarseth. I believe that the Ludology/Narratology discussion has moved on. My favorite sign of the discussion changing occurred a few years back when Espen announced that he was studying … Continue reading
With DiGRA ’13 coming up in 2 weeks, I went searching for an accessible version of my keynote at DiGRA ’05, for which the short piece “The Last Word on Ludology/Narratology,” which I posted a few weeks ago in text … Continue reading
A coda to my Last Word on Ludology v Narratology: In this moment from the popular British sit-com Gavin and Stacey (BBC 2007-2010) — available now in the US on several streaming services including youtube and very worth watching — Nessa, a jaded woman of the … Continue reading
Now that game auteur Peter Molyneux‘s massively mobile cube clicking game, Curiosity -What’s Inside the Cube?, is over we are left to puzzle over its odd success. The gameplay was so mindlessly repetitive that it could be performed by a simple robot. And … Continue reading
Following on previous posts on the replay structure of Kate Atkinson’s 2013 novel Life After Life and on Design Strategies for Replay Stories, here is a closer look at how Atkinson presents the many alternate versions of the life of her protagonist, Ursula … Continue reading
Speakers at IFOG2013 last week were asking how game designers can tap into the unrealized potential of interactive storytelling. Computer scientists and designers often approach this question by looking at story-like game examples, like this year’s popular transmedia game, The Walking Dead . … Continue reading
There has been a lot of twitter chatter this week about an endearing rant by Darius Kazemi with the arresting title of Fuck Videogames aimed at encouraging frustrated game designers to embrace other forms of creative expression. Clearly this is a timely message, … Continue reading
Thatgamecompany’s award-winning Playstation game Journey (2012)provides a poetic and evocative experience that makes players feel as if they have lived through the classic stages of life from joyous exploratory childhood through challenging and dangerous adulthood, successful and golden middle life, and the impotence … Continue reading