Everything made of electronic bits is potentially:
- procedural (composed of executable rules)
- participatory (inviting human action and manipulation of the represented world)
- encyclopedic (containing very high capacity of information in multiple media formats)
- spatial (navigable as an information repository and/or a virtual place)
These affordances make up the designer’s palette for representation in any digital format or genre. Inventing the Medium offers a methodology and principles of design for the collective effort of maximizing the expressive power of each of these affordances.
Pingback: What is a Medium? Terror and Magic | Janet H. Murray's Blog on Inventing the Medium
Pingback: Inventing the Medium – Janet Murray | #HIST5702x
Under Participatory, I personally feel that we could change “human action” to something more abstract like “organismal action” or just “directed action,” in order to address when we need to make digital participatory devices that interact with animals, other living creatures, or even robots. Otherwise we are leaving out all kinds of weird rich new fields like biotic-interaction or Robot-Robot interaction. 🙂
Pingback: Inventing the Medium: Pasts and Futures | New Media and Communication
Pingback: Make Cycle #2: Re(MEDIA)te With Me — CLMOOC 2015
Pingback: Rendering Meaning: On the Intersections of Visual Style, Interactivity and Gameplay - Hey, I'm John.Hey, I'm John.
Pingback: Late Night v. Saturday Night – AntiSocial Media