Category Archives: Ch 1 Design in an Evolving Medium

Corresponds to Chapter 1 ITM

ICIDS 2018 – Keynote slides

Here are the slides for my keynote at ICIDS 2018

My 2003 DiGRA Keynote

The world’s first  Digital Games Research Association (DiGRA) conference was held in Utrecht in 2003.    Joost Raessens has just unearthed the videos and posted them online. Here is my keynote from that meeting, “What Are Games Made Of? ”

2003 DiGRA jhm

 

Thresholds of Reality: Creating Coherent Enchantment in AR

The slides from my AR in Action Talk  AR in Action 2017 MURRAY

and here is the video

Refugee Crisis in Virtual Reality

Is VR the appropriate way to engage sympathy for child refugees or are child refugees the appropriate content to expand the market for VR?

Empathy or Novelty?

Empathy or Novelty?

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My TED Talk 1998

The folks at TED have kindly dug up for me my 1998 talk which I still stand behind and which predicts the future well, but is also still timely. It is longer than the current crop, and more spontaneous. It falls into 4 segments  and it references other talks, some of which are on the TED website but most of which are not.

 

Here is a summary:

1.PREAMBLE: WE NEED EVERY MEDIUM TO EXPRESS OUR HUMANITY (first 5 minutes) I take issue with Julie Taymor who spoke disparagingly of screen-based experiences, and offered the rituals of Bali dancers ( invoked again in her 20** TED Talk) as the superior paradigm for art that addresses the human condition.  I also take issue with John Warnock, founder of Adobe and a rare book collector who described his meticulously prepared facsimile book series as purposely avoiding interactivity, such as searching by text, which makes it much less useful. I would still consider both positions examples of a fetishism for legacy forms of representation. (first 5 minutes).

2. ELIZA IS OUR CREATION MYTH (5:00 – 17:00) I compare the amazement at the birth of film (the legend of the Ciotat Train showing) to the  amazement at the birth of procedural storytelling (the legend of Eliza at MIT), as I do in Chapter 3 ofHamlet on the Holodeck, and as I have done with my students pretty much every semester for the past 20 years.

3. PROTOTYPE OF A  MULTISEQUENTIAL STORY WORLD STILL AHEAD OF ITS TIME 17:00- 2500)  show an MIT project I created with Freedom Baird, sponsored by IBM and based on Alan Ayckbourn’s trilogy, The Norman Conquest. The TV dramas are also now on YouTube.  They were meant to be seen on three successive nights in any order, and each one is complete in itself but an exit in one play is an entrance in another play. This makes a nice comparison with Mitch Horowitz’s recent work on the Netflix version of Arrested Development, as I discussed in another post.   (timecode: )

4. WHY IS THIS IMPORTANT? (last 30 seconds) I sum up as I do in Hamlet on the Holodeck, by comparing the development of conventions of interaction with the invention of the soliloquy in Shakespeare’s time.

Other references: John Warnock is the founder of Adobe and a rare book collector. At 1998 TED he presented a facsimile book series that purposely avoids interactivity, such as searching by text, which makes it much less useful. This is a good example of what I would now call legacy media fetishism.

Brenda Laurel, feminist game designer and pioneer of interactive storytelling, whose talk on her wonderful but short-lived series Purple Moon, is on the TED site.

Marvin Minsky, one of the seminal theorists of the field of Artificial Intelligence, who has a notorious blind spot for humanistic discourse. In the corridor between sessions Ben Shneiderman and argued with him. Minsky took the position that fictional stories were a waste of time because they were not true. Ben and I were appropriately outraged.

 

Dick Clark and the 45 rpm Record Format

When Dick Clark died earlier this week, he was best known  as a “New Year’s Eve Icon” from his hosting the annual televising of the Times Square celebration, but he came to prominence earlier as the host of two ground-breaking TV shows, American Bandstand, which aired weekday afternoons and introduced baby boomer teenagers to new records by showing Philadelphia teenagers dancing to the latest releases, and the New York-based Dick Clark Show, which put rock ‘n’ roll performers in front of screaming teenagers for half an hour every Saturday night.

Associated Press Image of Dick Clark with 45 RPM RecordsDick Clark’s success rested upon a change in music distribution platform around 1958  to a new technical standard: the mass-produced 45 rpm vinyl record, smaller and cheaper than the 78 rpm singles that were the previous market standard. Continue reading

The Etch-a-Sketch and the Stone Tablet

Inscription in stone on Kennesaw Mountain in Georgia.

Cable news is obsessed this week over inscription technologies. At issue is whether the political positions taken in primary elections are as erasable as the magnetic writing on an “Etch-a-Sketch,” as the Republican front-runner’s campaign manager imprudently suggested, or written “in stone” as the Republican challenger describes his own unchanging pronouncements.

Politicians would do well to remember that we live in the age of digital media which has disruptive inscription affordances — combining persistent memory with ease of participation by multiple voices of authority.

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Return to the Holodeck

In the 14 years since the publication of Hamlet on the Holodeck, there has been a rich and diverse expressive practice at the intersection of storytelling and interactivity.  This talk, which I gave as part of Georgia Tech’s GVU Brown Bag series in October 2011, surveys some representative examples of computational narrative forms and identifies  promising areas for innovation.

Should designers support or subvert users’ culture?

In the first wave of digital invention it was a rallying cry to proclaim that “information wants to be free.”  Of course what this really meant was that a certain subculture of educated people, mostly in universities, wanted  to access and share information without having to pay for it. This cultural attitude has produced useful online resources like Wikipedia and it has also produced high visibility arrests for media piracy and endless litigation against the Google Book Project.  We now know whatever “information” may want, rights holders often want to be paid.

Princeton researcher Janet Vertesi studies the cultural context of scientific investigation at NASA.

I was reminded of this change in perspective recently by Janet Vertesi, who was at Georgia Tech speaking about her illuminating research on knowledge cultures at NASA. Vertesi studied two projects which collected very different configurations of knowledge, mirroring the very different social organization of the investigating teams. One team which divided up the ownership of individual instruments and had a highly politicized decision making process collected data with great breadth but little coherence; a second team that shared a common instrument set and made decisions by consensus collected data that was highly integrated and detailed but narrow in scope. Vertesi’s presentation made it clear that there was no such thing as objective data, and that knowledge reflected cultural organization.  It was Vertesi’s very sensible position that designers must heed such differences in  cultural configuration or risk creating tools that do not fit the user group. Continue reading

The Future of the Book is Too Narrow a Question

I am often asked to comment on the Future of the Book. As someone who has just written a very large book that took a great deal of time to write and that I hope will be useful to many people, I sympathize with the impulse to equate knowledge-transmission-by-print-on-paper with KNOWLEDGE itself. But this is a mistake. Continue reading