Janet H. Murray
Humanistic Design for an Emerging Medium
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The Last Word on Ludology v Narratology (2005) the slides

Posted on June 28, 2013 | 4 Comments

Here are the slides from the oral version of the DiGRA 2005 Preface to my keynote talk, which was introduced  by Espen which made it more fun for both of us.

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← The Last Word on Ludology v Narratology (2005)
Games as Joint Attentional Scenes →

4 responses to “The Last Word on Ludology v Narratology (2005) the slides”

  1. Pingback: The Last Word on Ludology v Narratology (2005) | Janet H. Murray's Blog on Inventing the Medium

  2. Pingback: This Week in Video Game Criticism: From Animal Crossing to Modern Warfare » Gaming News Alerts

  3. Pingback: Games as Joint Attentional Scenes | Janet H. Murray's Blog on Inventing the Medium

  4. Pingback: Game Studies: Background on an academic debate | Endless Hybrids

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  • Janet H. Murray

    Janet H. Murray
  • Janet. H. Murray is an Associate Dean and Professor at Georgia Tech where she teaches in the Graduate Program in Digital Media and does research in interactive television .
  • From MIT Press December 2011

  • From Inventing the Medium: The Book

    • Four Affordances
    • Glossary
    • Table of Contents
    • Three Principles
  • Categories

    • Ch 0 Introduction
      • Design of the Unfamiliar
      • What is a Medium?
    • Design Exercises
    • I Changing Technologies, Lasting Innovations
      • Ch 1 Design in an Evolving Medium
      • Ch 2 Affordances of the Medium
      • Ch 3 Maximizing the Affordances
    • II Expressive Procedural Design
      • Ch 4 Computational Strategies of Representation
    • III Spatial Design Strategies
      • Ch 6 Spaces and Places
      • Ch 7 The Library Model
    • IV Encyclopedic Resources
      • Ch 8 The Database Model
        • Semantic Segmentation
      • Ch 9 The Structured Document
    • Uncategorized
    • V Scripting the Interactor
      • Ch 10 Tool Model
      • Ch 12 Companion Model
      • Ch 13 Game Model
    • VI Onward with Invention!
      • Augmented Reality
      • Interactive Narrative
      • Virtual Reality Storytelling
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