Now that game auteur Peter Molyneux‘s massively mobile cube clicking game, Curiosity -What’s Inside the Cube?, is over we are left to puzzle over its odd success. The gameplay was so mindlessly repetitive that it could be performed by a simple robot. And yet millions of people downloaded it to their iPhones and iPads and clicked away at billions of pixelated squares, and 30,000 of them were still at it almost six months after the release date when the game came to an end last Sunday. What would make a human do it? I think there were 4 main motivators. Continue reading
Janet H. Murray
- Janet. H. Murray is an Associate Dean and Professor at Georgia Tech where she teaches in the Graduate Program in Digital Media and does research in interactive television .
From MIT Press December 2011
From Inventing the Medium: The Book
- Ch 0 Introduction
- Design Exercises
- I Changing Technologies, Lasting Innovations
- II Expressive Procedural Design
- III Spatial Design Strategies
- IV Encyclopedic Resources
- V Scripting the Interactor
- VI Onward with Invention!
Hamlet on the Holodeck
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