Television producers are increasingly turning to interactive applications to encourage fans to become more immersed in a series’ storyworld through activities that provoke the active creation of belief.
HBO GO Game of Thrones Application
Active Creation of Belief is a design term I first used in Hamlet on the Holodeck, to contrast with Coleridge’s classic term of “suspension of disbelief” and to refute the notion that narrative pleasures are incompatible with interactivity.
Every week there is a new announcement of “How transmedia storytelling is changing TV” . This week it is parallel TV and web contests on Bravo’s Top Chef.
Entertainment is a risky business, so anything that makes money or attracts attention becomes the basis of the next pitch and the next big investment. After the success of Lost in spreading fan involvement from the TV screen to the web in the form of intense plot speculation, map-making, webisodes, and games, “transmedia storytelling” — whose properties have been brilliantly observed by my old friend and colleague Henry Jenkins of USC — became the goal of many producers. I agree with Henry that the creation of a consistent story world with participatory elements that takes viewers deeper into the fictional universe is a phenomenon that is very much worth taking note of. But I am also impatient with the concept, because I don’t expect “transmedia” anything to be around very long.