Choose one of the interactive models below or another of your choosing, and play through multiple turns. If possible, replay it with different settings. Post an illustrative image and short description of how well or badly the model creates the experience of agency.
When you approach the model do you have specific expectations of the kinds of outcomes it can have and the kinds of decisions you will be able to make? If so, where did these come from? Does the model draw on these expectations? How does the model communicate to you what actions you can take? How does it communicate the connection between your actions and the outcomes the systems produces? Are there other ways the same system could be modeled? How would the interaction be structured in a model that reflected a different interpretation of the same real world system?
Note that agency does not mean ease of accomplishing a particular goal within the scenario. Making some outcomes difficult or even impossible to achieve can create the experience of agency if the obstacle represents a meaningful interpretation of the system being modelled.
Examples:
Lemonade Stand or any other version of it or any similar “Tycoon” game
Sim City